16 September, 2025

“INNODOST” – Innovation and Startup Program

“INNODOST” – Innovation and Startup Program. Organized by the "Volunteer DOST" program and in partnership with the "INNOLAND" Incubation and Acceleration Center, the “INNODOST” 3-module program was successfully completed within the framework of the “Volunteer Clubs” project.  Under the presentation of Nijat Amiraslanov, Director of the "INNOLAND" Incubation and Acceleration Center, training sessions were held over 3 days as part of the modules. Participants gained valuable knowledge about the innovation ecosystem, creative thinking, startup development, and entrepreneurship skills. 

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The resident startup "Tada!" from "INNOLAND" was awarded 2nd place among 120 startups and 428 young participants

The resident startup "Tada!" from "INNOLAND" was awarded 2nd place among 120 startups and 428 young participants. 
As a result of the collaboration between "STARBUCKS FOUNDATION" and "Alshaya Group" with the "Habitat" Association, the final stage of the "EmpowerMe Youth Program," covering 120 startups and 428 youth across Eurasia, took place. 
At the program’s final stage, 8 teams had the opportunity to present their business ideas at the "EmpowerMe Demo Day" held in Turkey.
The winners with their innovative solutions were the teams "Tada!" (Azerbaijan), "LumoGluco" (Turkey), and "Nauanix" (Kazakhstan). 
We congratulate our startup team and wish them success!

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The opening of the "NeecroLearn" program took place with the support of INNOLAND

The opening of the "NeecroLearn" program took place with the support of INNOLAND

The opening ceremony of the "NeecroLearn" game incubation and intensive training program was held, organized by the "INNOLAND" Incubation and Acceleration Center of the State Agency for Public Service and Social Innovations under the President of the Republic of Azerbaijan, and the "Neecro Project" studio.

In the first part of the event, a networking session was organized to allow participants to meet and connect with one another.

In the second part, detailed information was provided about the general flow of the program, its stages, and expectations from the participants. It was announced that within the framework of the program, participants will learn to develop games and interactive projects using Unity and Blender.

Participants will also take part in meetings with local and international mentors, and will gain hands-on experience by working on real projects in teams.

The goal of the "NeecroLearn" program, which will run for 6 months, is to develop the practical skills of young people in the field of gaming and digital products, and to support the creation of new projects in this area.

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Educational sessions on innovative teaching approaches were held at ASPU

At the Azerbaijan State Pedagogical University (ASPU), a series of educational sessions were organized by the "INNOLAND" Incubation and Acceleration Center in collaboration with the ADPU ENACTUS team to familiarize students with modern educational approaches and foster their innovative thinking.

During these sessions, renowned experts shared detailed insights on the application of new methods and tools in the teaching process, the role of project-based and game-based learning in education, as well as the prospects of using digital platforms.

On May 16, the session titled "Online Education Platform" featured an opening speech by Professor Asaf Zamanov, Vice-Rector for Science and Innovation at ASPU. During the session, Könül Guliyeva, founder of the "Safavy" platform, delivered a presentation on the development dynamics and application opportunities of online education.

On May 19, the session "Future of Education: Transition to Project-Based Learning" was held, where Nariman Garayev, founder of the "Taskool" platform, discussed the essence and effectiveness of project-based education through practical examples. The session was opened by Shahin Mammadli, Head of the ADPU ENACTUS team, and the presentation part was conducted by Aytac Abbasova.

On May 20, the session titled "Ways of Using Interactive Games in Schools" was opened by the team’s coordinator Zenfira Seyidova. Aynur Huseynova, a teacher at the "Bilim Baku" center, shared practical recommendations on applying game methodologies in teaching and increasing student motivation.

The sessions attracted great interest from students, and all three events were held in an interactive format with discussions and Q&A sessions.

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